Analogous colours mean two or more colours that are side by side on the colour wheel and often contain the same primary colours. I created this picture of the sunset only using these colours to try and add tone and highlights.
I finished adding the colours and adding texture to the door to make the door look more completed and realistic, giving a rustic and weathered look through the "wood" and the rusted cogs on the door. Door Analysis: The door that I have designed is heavily inspired by the the steampunk theme employing the use of cogs, wood and metals similarly seen in the steampunk theme. The addition of the metal pipes makes the door have an industrial and slightly comical appearance because you would think that the door doesn't work on steam power. To further back up the industrial side of this door, I implemented a number pad to give a sense of mystery as to what is behind the door. It also brings a level of interaction to the door as the character could use the number pad to open it. The use of the wood in the door compliments the metallic pipes and number pad because of its timeless and old appearance, using a dark mahogany colour, extensively used in steampunk designs. When my door...
The 12 Principles of Animation Squash and Stretch: Gives your animation the illusion of mass, flexibility, gravity and weight. The ball is stretched in the position it is thrown in and squishes when is on an impact. Anticipations: This prepares the audience for what your animation is about to do. An example is the character bending their knees to prepare to jump. Staging: Focusing on what’s important in the scene and uses motion to guide the viewers eyes. An example is facing your characters slightly towards the camera without facing the camera completely. Straight ahead animation: Drawing by frames to see the motion that your animation will have. Pose to Pose animation: Drawing the beginning and end frames and filling in all the frames in between. Follow through and Overlapping: Objects do not just stop dead when coming to stand still, different parts of it stop and start moving at different rates. Slow in/out: This is ...
XBox Hardware Development: The original Microsoft really leaned into the “X” branding for the original Xbox console, so named because of the Microsoft DirectX technology on which it was based. The console s controller went through a slimming process soon after its release when Microsoft replaced the original console’s hulking “Duke” controller with the much more compact “Controller S” that had originally been the standard controller for the console’s Japanese release. some specs: Hard Drive: 8 or 10 GB HDD, Memory 64 MB DDR SDRAM 200MHz. this was good for the early non-intensive games that was out at the time of the original Xbox bust as games progressed, they became more memory intensive therefore required more storage. Xbox 360: The Xbox 360 was a very different-looking console to the original Xbox. It now came in white as standard and ditched the giant “X” shape in favour of minimal Xbox branding along the disc tray. The Xbox 360 was a huge ...
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