The 12 Principles of Animation
The 12 Principles of Animation
Anticipations: This prepares the audience for what your animation is about to do. An example is the character bending their knees to prepare to jump.
Staging: Focusing on what’s important in the scene and uses motion to guide the viewers eyes. An example is facing your characters slightly towards the camera without facing the camera completely.
Straight ahead animation:
Drawing by frames to see the motion that your animation will have.
Pose to Pose animation: Drawing the beginning and end frames and filling in all the frames in between.
Slow in/out: This is the idea of an object gaining
momentum e.g. A car getting up to speed and slowing down.
Arc – Helps your animation match physics, objects follow a
natural path e.g. A ball thrown in the air arcs due to Earths gravity
Timing – How the natural world applies to the animation, it keeps the mimic of real life e.g. something light would move faster than something heavy.
Solid Drawing – Understanding the fundamentals of drawing in 3D space, perspective, form and anatomy.
Appeal – Make the animation appeal to the audience, solid drawing can help design strong characters or scenery.
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