Old and new UI
reflective UI Tomb raider was one of the biggest changes we see with UI. There was a limited main menu that was really hard to navigate because, when you died you cannot exit the passport which was your saves/ new game. This made it hard to customize the settings in game. Additionally the control for the game was really bad as both joysticks had to be used for movement and they also both control the camera movement which was very disorienting and frustrating to use when you want to go a certain direction and then you drift off to a random location. In addition there was no HUD which impacted the game massively as you don't have any idea what items you have at your disposable or what your currently selecting, the only HUD was the health bar which would randomly disappear. the newer Tomb raider has a much easier interface to navigate and there were pre rendered in game cutscenes which really brought the game to life and create context to the game whereas the loading screen on the ol...