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Showing posts from March, 2022

Maths - Vectors

Vectors Addition - first identify the x and y of your vector, in every case horizontal value would be x and vertical would be y. so if one vector is x = 10 and y = 12 and another is x = 5 and y = 13, we would add the two x's and two y's = (15,25) Subtraction - 

Final evaluation Non-violent weapon

 Final evaluation What went well? With my non violent weapon, the development stage where I came up with lots of separate designs for my weapon was one of the best aspects of my project as I came up with many designs and developed the design that I liked the most, into the final design. This part went really well as I had good vision with what I wanted my gun to look like and made developments quite detailed as the design development progressed.  Another aspect I am happy with is how my substance painter came out as it reflected the designs that I made quite well, using the different shades of grey and black while also including texture. This brought life to my weapon as it made my design more believable and lifelike, using the black mask on substance painter helped a lot in the texturing as it helped me just select separate faces of the weapon. Even better if? One part of this project I would improve upon would be to spend more time on the development of the gun in blender to...

Compositing and Chroma Key

Image
What is compositing   Compositing is where you combine multiple layers to blend live action footage with computer generated imagery. Effects to help your composition to be more lifelike: Tint - 'map black to' and 'map white to' to the darkest and lightest areas of the live action footage then set the amount to around 25% Blur and sharpen - 'fast blur' - blurriness set to around 1 to 1.5 Noise and grain - 'match grain' - select noise source layer and set your footage, 'veiwing mode' set to 'final output' Colour correction - 'Lumetri colour' lower the saturation to help blend. What is chroma key Filming live action for compositing generally will involve chroma key, also known as green screen. Once filmed, the clip will be keyed out cutting the subject from the background ready to be composited into the scene being created.

Making the gun in Substance

  Opening up substance painter, I opened the low poly version of the non violent weapon. I opened PBR specular gloss template. This brings me with the low poly mesh of my weapon. To bake the low poly to the high poly I went into texture set setting and found the bake mesh maps, which I clicked on. To bake the high poly onto the low poly, I selected the right mesh and changed the match setting in normal to by mesh name and antialiasing to 4x4. Additionally, in ID, I changed the colour correction to mesh ID. After importing the high poly, I went on poly select option on the left bar and brought in one of the material options that fit with the design of my gun to the layers and added a black mask so that if I selected one of the polys included in my gun design, the black mask would deselect, only colouring in that poly which I found very helpful in the texturing.