Making the gun in Substance

 Opening up substance painter, I opened the low poly version of the non violent weapon. I opened PBR specular gloss template. This brings me with the low poly mesh of my weapon. To bake the low poly to the high poly I went into texture set setting and found the bake mesh maps, which I clicked on.

To bake the high poly onto the low poly, I selected the right mesh and changed the match setting in normal to by mesh name and antialiasing to 4x4. Additionally, in ID, I changed the colour correction to mesh ID.

After importing the high poly, I went on poly select option on the left bar and brought in one of the material options that fit with the design of my gun to the layers and added a black mask so that if I selected one of the polys included in my gun design, the black mask would deselect, only colouring in that poly which I found very helpful in the texturing. 

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