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Showing posts from April, 2022

Making The Gumball Machine Character "Arthur"

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For the gumball machine character, I decided to put the original drawing of Benson side by side to the design that I think suits the gumball machine.  The gumball machine was widely used in the olden times, so I think adding the top hat and the black colour scheme works really well on the gumball machine. Additionally the use of the handlebar mustache can also be used as the handle used on the gumball machine that people use to accept the coin payment. The other design of the gumball machine, I went for more of a different approach, adding a parka jacket and a different coloured base. I like the colour of purple on the gumball machine as it isn't a colour that would usually be used on a gumball machine. I quite like the green parka jacket contrasting with the purple. For the design of Arthur, I started out with a cylinder that I scaled at the bottom to make it wider at the bottom. I also added an interface part on the body so that i can ...

Final Major Project Pre production

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  5/4/2022 Today I have done a Gantt chart to help me with the planning of what areas I am going to cover day by day. This will help with the overall project management which is good as it helps me work at maximum efficiency. 6/4/2022 Today I have filled out a risk assessment of the location I have chosen which is at Dan Handcock's house, as he has ample room to record in his house. I have outlined the most hazardous risks that may happen while recording, so will take care to prevent them from happening. Another thing that I have done today is a location scouting as this is imperative in the pre production planning of the FMP. I filled out the pros and cons of filming at Dan's while also stating what extra equipment I may need. Additionally I have stated what time I am recording if permission is needed etc. I have done a mood board to show which characters I am considering to use in my FMP. There is a range of ch...

Work Experience Review

Brief: We were tasked to make a game that focuses on cleaning up the environment and promoting the prevention of climate change by educating through the game so a wide audience was needed. We kept this in mind when creating the game opting for a wide audience by creating good visuals and easily investing gameplay by using an upgrade system to unlock more powerful items. WWW: The character concepts for the game went really well I think as I did good job bringing the character to life and generating ideas for what we want the character to look like. Another thing that went really well was the drawing of the underground sewer, using the muted blue colour and subtle tones brings the right atmosphere to the game. Another thing that went well in the project is the base idea for our game, i really liked the idea of the two characters working in tandem together to solve puzzles to clean up the environment. This puzzle based idea was a strong idea as it brought  a unique...