Iterative process for a game (COD)

 

The iterative design process

Brief: You have been tasked with making a new Call of Duty game outside of the usual genre. Activision wants to distance itself from the previous games so this cannot be a traditional first/third person shooter.


Analysis: An idea for this project is to base the game in the wild, and you are stranded with some of your team. The game idea is based in the dystopian future with lots of overgrown (trees, bushes) cities. you need to hunt for food and make items with debris from the cities, but other people are trying to do that as well, so you must fight for resources.

Design and develop: Here are some ideas that I have for the map of the game, as it has a good atmosphere for the player to feel like they are exploring the terrain and uncovering new secrets. Additionally there are many places to camp and hide from other enemy groups. This is the development of the analysis, going through many different towns to gather more and more items and then end up in a giant desert where the powerful Kingpin resides.

Modelling: For the landscape sketches, I'm going to do a rough sketch on photoshop to give a good idea what I want my world will look like. Doing this will help develop the final design of the visuals of the game.

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