Iterative process for a game (COD)
The iterative design process
Analysis: An idea for this project is to base the game in the wild, and you are stranded with some of your team. The game idea is based in the dystopian future with lots of overgrown (trees, bushes) cities. you need to hunt for food and make items with debris from the cities, but other people are trying to do that as well, so you must fight for resources.
Design and develop: Here are some ideas that I have for the map of the game, as it has a good atmosphere for the player to feel like they are exploring the terrain and uncovering new secrets. Additionally there are many places to camp and hide from other enemy groups. This is the development of the analysis, going through many different towns to gather more and more items and then end up in a giant desert where the powerful Kingpin resides.
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