Gametesting write up

9 Childs Street

The idea of this game is a young protagonist called Armin exploring a haunted house located across the road from him. The idea of a ghost of a man who took children to his house is a very disturbing and creepy idea for the game, also adding paranormal features such as a static broadcasting tv and mysterious objects that move around when your not near to them.

The mechanics of the game was quite well thought out, implementing two good jump scares for the player, noticeably the first jump scare was very well made. Using different breadcrumbs around the house, it is easy to navigate around the house and find out what objectives you need to do. Additionally the addition of a puzzle fetching a chair to gain access to a key was a nice added extra.

Some features that i enjoyed with this game was how you get introduced to the house at the beginning, most horror games start the game inside the house where in this game you enter the house yourself, getting the feel of the creepy view of the house. 
Another feature is how the game subtly points you in the right directions as it slowly reveals more of the story of the house to you through notes that are dotted around key areas of the map.
One other feature that i really enjoyed with the game is the use of depth of field to make places that are further away seem more mysterious and anxiety inducing.

Something that i would recommend to change is the ending as it is quite an anticlimactic ending, not really fitting will the general theme of the story. The ending could instead include of the releasing of the children that are trapped in the house that we hear crying in the house, as it is one of the features of the game that feels like it is just left and forgotten about.

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