3 Artist Studies
Per Bergman
Per Bergman is most well know for his artwork contributions to little nightmares 2, using moody and dark tones in his work, often creating a sense of mystery and tense environment in his work in Little Nightmares.
Bergman uses light in his work sparingly, to create a sense of drama and to center your attention to one part of the piece when you first look at the artwork. The color scheme is very muted compared to other artists, using washed out colors to give the sense of age and disuse to the picture.
Bergman uses very sure lines in his artwork, making the image look very lifelike, yet still keeping a feeling of realness due to the characters size compared to his environment.
The color wheel that Bergman uses is very muted tones for his artwork, I think using the analogous color wheel to get his tones.
Todd Keller
Todd Keller's artwork in the game Recore has lots of elements that I really like, including the great use of reflection that is used on the artwork. The addition of shiny parts included in the piece draws your eye to those shiny areas, attracting your eye across the piece. This could also additionally make you think the glints from the light make the cave give the impression its full of treasure.
The use of where the light is coming from behind the character makes the artwork have the sense of adventure in a dystopian universe in the future. I like the use of his way of making artwork using bold lines to portray the paint and rocks rough and weathered appearance.
Your eye when looking at the artwork, goes in an arc-ward movement, from the characters, to the enemy bot, to the mysterious object embedded in the ceiling of the cove.
The colours Gilles has used is a very grey based palette, the only other colours are from the character, drawing your eyes into him and the bright glare of the sun on the excessive amounts of smoke around the picture.

Comments
Post a Comment