Chosen Hero: The Mapmaker

My Hero

The hero that I am deciding to go forward with is hero 1, the mapmaker. I chose this character because it is more unique in terms of its backstory and design, where a tank knight character is already implemented into the game.

Mood board

I really like the idea of a hooded figure, their features obscured by darkness from their hoods, making you almost subconsciously feel intimidated by the character also accompanied my an uneasiness of what may lie under their hood.
Design ideas for the weapon of choice


I decided to chose the vertebrae whip as it portrays the character in a more mysterious way, making you question what beast she conquered and stripped for the making of the weapon. In addition to this the vertebrae whip is more fanatical compared to the other, more conventional whips helping it to blend into the Darkest Dungeon universe.

The Mapmakers Abilities

The Mapmaker is a light on their feet, melee character that wields the weapon of a snakeskin whip shaped into the style of a bullwhip, as this will support the melee vibe of the character and also is quite a high precision but deadly weapon. Additionally this will suite the appearance of the character because of the fluid robe she wears, helping her to quickly dodge attacks.

Because the character has a high damage weapon, and not much armour, the Mapmaker has a low hp but high speed and damage. The Mapmaker is mainly an attack hero but can have an ability to use parchment to reduce bleeding to other character.

Trinkets:

Common: Guiding Glove: +10 crit                                Healing Map Book: +15% max health

Rare: Hasty Rabbits Foot: +4 speed -10 Bleeding

The Mapmakers Stats


The Mapmakers Combat Skills

Whip - Target: pos 1 and 2.             Directional Guidance - Target: pos 2 and 3.

            DMG: 3-5.                                                                 DMG: 4-7.

            15% crit.                                                                    10% crit.

            Melee                                                                         Melee


Slash Attack - Target: pos 1              Bull Rush - Target: pos 3 and 4

            DMG: 4-8                                               DMG: 3-6

            15% crit.                                                 10% crit.

            Melee                                                      Ranged

Replenishing Parchment - self pos 1, 2 and 3

                                          HP < 25%: Heal 33%

                                          Heal 20%

                                          Buff

3 Whip Juggle - Target: pos 1, 2, 3 and 4

                           DMG: 4 - 6

                           20% crit.

                           Melee

Defensive Crack - Target: self pos 1, 2 and 3

                             removes Daze

                             Buff

Bone Cracker - Target: pos 1 and 2                    Whip Frenzy - Target: pos 1, 2, 3 and 4

                          DMG: 3 - 7                                                        DMG: 3 - 6

                          5% crit                                                               5% crit

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